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Xcom more enemies mod
Xcom more enemies mod









xcom more enemies mod
  1. XCOM MORE ENEMIES MOD MOD
  2. XCOM MORE ENEMIES MOD SKIN

Does not work if any enemies have line of sight to the soldier's starting position. When a soldier moves to high cover, enemies without special abilities will not target soldier.

XCOM MORE ENEMIES MOD SKIN

  • Unlocked by the Chryssalid Autopsy research.Ĭonfers the ability to change skin pattern to match cover.
  • Hidden enemies (either in the fog of war or cloaked), within a short distance, are revealed with a vague bioelectric outline.
  • Unlocked by the Cyberdisc Autopsy research.
  • Additionally, extends bleed-out timer by 2 turns and the permanent Will penalty is negated.
  • Unlocked by the Muton Autopsy research.Ĭauses a soldier to be critically wounded instead of dying when reaching 0 HP.
  • Grants a Combat Pheromones boost that increases Aim, Crit Chance, and mobility of nearby soldiers when killing an enemy. Gives additional +5 Aim and +5 Critical Chance bonuses for height advantage.
  • Unlocked by the Meld Recombination research.
  • Grants a +10 Aim bonus after missing a shot.
  • Unlocked by the Berserker Autopsy research.
  • If the soldier is successfully Mind Controlled, the control is cancelled and the soldier is rendered unconscious for one turn. Grants a soldier +20 Will when defending against a psionic attack, and becomes panic immune.
  • Unlocked by Sectoid Commander Autopsy research.
  • Does not reduce the attacker's chance of success.

    XCOM MORE ENEMIES MOD MOD

    One Gene Mod can be applied to each of the following areas of a soldier's body:Ĭauses damage to psi attackers and puts all of their psi attacks on cooldown. The Second Wave option "Mind Hates Matter" can be enabled to prevent this combination.Īpplying a Gene Mod costs 15 to §150, 5 to 65 and it takes 3 days for each. Soldiers with Gene Mods can undergo psionic testing and the genetic modifications stack with psi abilities. Gene Mods can be administered to any soldier except MEC Troopers. Soldiers are removed from active duty for three days for each Gene Mod applied. Gene Mods are applied at the Genetics Lab, which can modify up to three soldiers at a time. Using Meld to organically fuse elements of alien genetic adaptions into a soldier's body, Gene Mods grant the individual new super- human capabilities. Performing alien autopsies can result in access to new genetic modifications. They modify a variety of human anatomical systems, yielding different tactical advantages. Up to five genetic modifications may be applied to a single soldier. 5.4 Muscle Fiber Density vs Adaptive Bone Marrow.

    xcom more enemies mod

    5.3 Adrenal Neurosympathy vs Secondary Heart.5.2 Hyper Reactive Pupils vs Depth Perception.











    Xcom more enemies mod